Apparently ScribeFire doesn’t do C# source code formatting very well.

Apparently ScribeFire doesn’t do C# source code formatting very well.

I’ve been interfacing a third-party library for a project at work. The third party library is a DLL with a C interface. Now most libraries for Windows usually have a __stdcall calling conventions and for some reason I assumed that would be case with the C library. I guess it was because the demo application had not done anything to give a hint otherwise. Since the client component was going to be in .net component, I wrote a nice little C++/CLI wrapper around the unmanaged native library, so that I could easily call it from C#. I decided against using P/Invoke because I don’t like using meta-information in source code to identify implementation of interfaces. In my opinion using P/Invoke client code too dependent on a specific library. That’s a topic for another post.
One of the functions of the library needed a function pointer to a callback function. The prototype of the function was something like this, wrapped with linkage.
extern "C" { typedef void (*SomeCallbackType)(int, char*, float); void SetCallBackInNativeFunction(SomeCallbackType p){/*...*/} }
Since I wanted the callback mechanism to hook up to .Net delegates I did something as follows,
using namespace System; using namespace System::Runtime::InteropServices; delegate void FooDelegate(int arg1, char* arg2, float arg3); ref class AClass { ///... public: void FooCallback(int arg1, char *arg2, float arg3){/*...*/} ///.. }; static GCHandle globalGCHandle; void SetCallback() { AClass ^theObj = gcnew AClass(); FooDelegate ^del = gcnew FooDelegate(theObj, &AClass::FooCallback); //We want to do this because the callback will be called many times. //and may live through many garbage collection sprees. //This would be freed at the end of the program. globalGCHandle = GCHandle::Alloc(del); IntPtr ptr2Func = Marshal::GetFunctionPointerForDelegate(del); SetCallBackInNativeFunction((SomeCallbackType)ptr2Func.ToPointer()); }
Now every time time I ran my program, it would start up normally, but then mysteriously crash with really exceptions like 0xC00005, 0xC0000013, etc. I recognized these exceptions that indicated access violation and stack corruption exceptions. I turned on exception handlers in the debugger but the debugger refused to catch those exceptions. I was mystified. I thought that the exceptions were happening because the garbage collector was moving around my delegate, which is why I used the globalGCHandle = GCHandle::Alloc(del). That didn’t help. Turned out the program was crashing because Marshal::GetFunctionPointerForDelegate returns a function pointer with __stdcall calling convention. Now as everyone knows __stdcall and __cdecl (the default in C compilers) are incompatible, and it causes really confusing errors because the somehow or the other the stack always ends up corrupted. The compiler (at least VC compiler) would have helped had I been passing a native function pointer. With managed code, the compiler happily let me shoot myself in the foot. The solution was to add the following attribute to delegate declaration
[UnmanagedFunctionPointer(CallingConvention::Cdecl)] delegate void FooDelegate(int arg1, char* arg2, float arg3);
which I got from here
The program worked flawlessly after that (I mean it did what I wanted it to do).
I’ve been working with a large project that has a lot of unmanaged MFC and C++ code, and new managed code using C#, C++/CLI with a many third-party libraries written in unmanaged code. Because of the complexity of the code, and sheer number of projects (>50 at the last count), I’ve been debating on using some scripting language to prototype and test code. I know Python, so I’ve started off with that. Unfortunately, Visual Studio 2005 does not have a good integration with the IronPython console. I tried getting the add-in sample to integrate with Visual Studio, but after wasting a few hours decided to use it without intellisense.
F# on the other hand has pretty good integration wit a REPL console, compiler and interpreter. Although, I know some functional programming, (doing some programming in Lisp, Haskell, and Boost.(Lambda|Bind|Spirit) in C++), F# seems to have an alien syntax. I’m pretty sure that after a few hours, I should get the hang of it. Probably, next weekend. Although its looking more and more likely that I’ll be at work this weekend again.
I do like this T-shirt though.
Brought to you via here.
sidenote:
I wish plain old C enums played nicely with CLS enums, or that I was smart enough to remember the nuances of how they differ.
… some respite. The project I was working was finally demo’ed today. It was successful. I’m on the demo high right now, but I think I will have some more time to blog about other topics. My next project is to find a nice thunking library to convert C++ member functions so that they can be passed to a function that has a pointer to a C function.
The experiment failed. What was I thinking? I forgot that C++ member functions have an implicit this pointer, that makes them pretty useless as function pointers. Oh well… Onto finding a good thunking library … Who woulda thunk?
I came across this blog post about the evils of static data via here.
I agree with everything the blog post states but how would you program singletons without static data?
Installing the Visual Studio Express Editions « Bit By Bit, Byte by Byte, Word by Word. After playing around with the express versions, I think I’m going to have to fork over $270 to Microsoft for the standard edition. The express versions are severely limited with what they can do, and since I use Visual Studio so much I might as well buy the damn thing.
I’m installing the express editions right now. As much as I like the environment, I’m just not willing to fork over $200+ for the standard edition. If it works, Great!! Otherwise not so great, and I will cough up the money. That $600 rebate might have come in handy right now.
If partial classes are commented by XML doc strings, then the C# compiler will append the text of documentation into one paragraph. So make sure you use <para/> before or after your comment string. For example,
/// <summary> /// <para/> /// Yadda Yadda Yadda /// </summary> partial class PageMarginsDialog : Window { //... Your code here }
… I did’nt know this before. Cool!